4/20/2023 0 Comments Play spaceward ho online free![]() I think that Distant Worlds is more "epic" than most space 4X's, and that a ground combat system that was very much more involved would hurt the game's pacing by slowing it down too much. Both the space combat and ground combat failed to hold my interest in the long run. This usually just means that the winning fleet blasts the ground troops from orbit (no damage to the locals), and then invades later. Players could also bomb planets with conventional weapons or bio weapons, this would have detrimental effects on the target planet, though.Īrmada 2526 has realtime ground combat that occurs on the system space battle map simultaneously. Planets built and maintained a garrison, with the size and make-up dependent upon population and facilities built, respectively. Troop transports werent custom designs, they were static ship types. Master of Orion 2 ground combat seems similar, but actually isnt. Both games did a poor job of it IMHO, not enough depth. Imperium Galactica 2 had realtime ground battles, with customized land units similar in options to custom space units. I prefer the more "Star Wars" feeling with multiple races coexisting, etc. It means you wont throw troops away and there is something at stake (hard earned population), but I think that it is both "unrealistic" and also ends up with a decidedly genocidal bent to the combat. Master of Orion 1 and Galactic Civilizations used population as troops. ![]() I dont know what space 4X's you have played, but there are a few different methods that have been tried. I must admit I am in two minds when people suggest ground combat for DW as I think ground combat is simply not neccesary as it would have to be on a grand scale. Have any 4x's ever attempted ground combat in a decent way. Oh, and Distant Worlds barely beat out Master of Orion 2 for first place. Just needs more of the good things from the other series. Honorable Mention: Master of Orion 1, Space Empires 3 & 4 & 5, Birth of the Federation, GalCiv1, Spaceward Ho! (anyone play that one?)ĭistant Worlds has ship design, great AI, and a pretty smooth gameplay system with AI automation and awesome combat. Imperium Galactica 2 (very cool intergalactic market, a decent stab at interactive planetary surface combat) Armada 2526 (unique victory conditions and wormhole system)Ħ. Sword of the Stars (wonderful variable tech tree system, real 3d map, and coolest looking battles!)ĥ. Galactic Civilizations 2 (great AI, amazing diplomacy, cool galactic wonder and commodity system)Ĥ. Master of Orion 2 (almost EVERYTHING was groundbreaking at the time and synthesized well, awesome game!)ģ. Distant Worlds (suggestive helper AI, living economy and galaxy, great enemy AI, Pirates done very well, galaxy feels very old and good story)Ģ.
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